ENEKO ARAMENDÍA

Level Designer
"It's all about the immersion and the awe of discovering fantastic spaces"

About me

Hello and welcome! I’m Eneko, a level designer with a background in architecture and a passion for creating spaces that feel purposeful, intuitive, and emotionally engaging.

My architectural training gave me a strong foundation in spatial composition, readability, and player flow. I’ve transitioned from designing real-world spaces to crafting interactive worlds where atmosphere, pacing, and gameplay merge into a cohesive experience.

I specialize in:

  • Structuring clear, readable combat and traversal spaces

  • Using light, framing, and composition to guide players naturally

  • Designing encounters with strong rhythm, intensity curves, and enemy readability

  • Creating levels that balance choice with clarity, risk and reward

Beyond game development, I’m an avid TTRPG player and Dungeon Master. Running campaigns has sharpened my storytelling instincts and my ability to craft compelling scenarios and player-driven experiences, skills that naturally carry over into level design.

Before transitioning into game design, I spent over a decade working in tourism and hospitality, roles that strengthened my communication, teamwork, and customer-focused mindset. These experiences shaped my ability to stay calm under pressure, collaborate effectively, and design with player needs in mind, qualities that I now bring into every project and development environment.

My goal is to keep growing, learning, and collaborating with teams where thoughtful design, iteration, and problem-solving are core values. I’m excited about contributing my perspective to new challenges and helping create memorable gameplay moments.

Thank you for visiting my portfolio. I hope you enjoy exploring these projects as much as I enjoyed creating them.