About me
Hi, I’m Eneko, a Level Designer focused on UE5 greybox/blockout design, spatial flow, player guidance, and readable gameplay spaces.
My background in architecture shaped the way I approach level design: through composition, scale, sightlines, circulation, and how players read and move through space. I’m especially interested in creating levels that feel intuitive, atmospheric, and emotionally engaging while still supporting clear gameplay goals.
I specialize in:
- Building readable combat, traversal, and exploration spaces.
- Using landmarks, framing, lighting, and composition to guide players naturally.
- Designing pacing, intensity curves, and encounter flow.
- Iterating layouts through feedback, playtests, and clear design goals.
Outside of digital games, I’m also a long-time TTRPG player and Dungeon Master. Running campaigns has strengthened my sense for scenario design, player-driven moments, and how spatial choices can support story and tension.
Before moving into game development, I worked for over a decade in tourism and hospitality, which helped me develop strong communication, teamwork, and client-focused problem-solving skills.
I’m currently focused on growing as a Level Designer and contributing to teams that value thoughtful design, iteration, collaboration, and clear player experience.