Eneko Aramendia
Level Designer
UE5 greybox/blockout designer focused on spatial flow, traversal, readability, player guidance and set-piece pacing.
Professional Work
- Genre: First-person / VR action adventure
- Type: Paid freelance level design blockout
- Engine: Unreal Engine 5
- Tools: AutoCAD, Photoshop, DaVinci Resolve
- Focus: Spatial flow, traversal pacing, landmarks, set-piece staging
- Constraints: Greybox-only layout
- Role: Level designer
- Genre: First-person / VR action adventure
- Type: Paid freelance level design blockout
- Engine: Unreal Engine 5
- Tools: AutoCAD, Photoshop, DaVinci Resolve
- Focus: Interior flow, spatial tension, abstract beat translation
- Constraints: Greybox-only layout
- Role: Level designer
Confidential Demo Project
Paid Freelance Level Design · UE5 · Third-Person Exploration
- Paid NDA-protected freelance work for a playable demo.
- Third-person exploration level with light platforming.
- Created a playable UE5 greybox focused on traversal, verticality, pacing and player guidance.
- Delivered 2D documentation, video walkthroughs and design notes.
Role: Freelance Level Designer
Focus: Traversal · Readability · Pacing · Player Guidance · Verticality
Engine: Unreal Engine 5
Unannounced Project
Sole Level Designer · UE5 · Third-Person Narrative Exploration
- Sole Level Designer on an unannounced third-person narrative exploration game.
- Working on level blockouts, traversal spaces, puzzle layouts and level flow.
- Integrating narrative intent into the spatial structure of the level.
- Part of a publisher-facing vertical slice sprint.
Studio: Dinobyte Softworks LLC
Role: Sole Level Designer
Focus: Level Flow · Traversal · Puzzle Spaces · Narrative Integration · Greybox Iteration
Engine: Unreal Engine 5
Personal Projects
- Genre: 3D Action Adventure / PvE
- Type: Blockout
- Engine: Unreal Engine 5
- Tools: AutoCAD, Photoshop, DaVinci Resolve, Audacity, JakubW asset pack
- Iterations # 8
- Playtests # 5
- Role: Level designer
- Genre: 3D Action Adventure / FPS
- Type: Narrative level design study focused on player guidance without UI, inspired by The Last of Us opening sequence
- Engine: Far Cry 5 Editor
- Focus: Analysis and recreation of The Last of Us’ opening sequence
- Duration # 2 weeks
- Role: Level designer
Game Jams
- Genre: 2D platformer
- Type: GameJAM (Micro JAM 016)
- Theme: Space + Resources are limited
- Engine: Godot
- Tools: AutoCAD, Photoshop, Aseprite, FL Studio
- Group size # 5 people
- Time to complete # 48 hours
- Role: Game and level designer