FAR CRY 5 LEVEL
ESCAPE THE CORRUPTED TEMPLE
Idea for the level
- Escape an abandoned temple by fighting or stealthing.
- Implement an intensity curve for the gameplay.
- This curve suggests two points of stress, with the second one having a kind of final showdown that increments intensity to its maximum right before the resolution and cooldown.
Photo reference
Top down layout

First rough draft: full level
Establishing the general geography, spawn (I) and goal (F) points.

First rough draft: entry building
Establishing general layout, possible obstacles and stealth routes.

First rough draft: main building
Establishing general layout and proportions.

Top down general view
Two island layout, spawn point (bottom) and goal point (top).

Entry building: assault route
Enemies shown in purple, guarding the main area.

Entry building: stealth route
Using elevated walkway with lateral access.

Main building: assault routes
Branching of paths and convergence for the climax.

Main building: stealth routes
Stealth is much more difficult as player is much more exposed.
Focal points
Set piece

Bridge between buildings
This bridge works as a small set piece and draws the player's attention to the next building and it's huge golden statue.
AI placement
Reasoning for the AI placement
- Entry building: Small group of different goons, with a VIP as leader. This group is the first challenge for the player. It is put here to block the way and either force the player into a fight or into taking the stealth route.
- Bridge trio: These enemies are not meant as a difficult test but rather as an opportunity for the player to experience a cool action sequence set piece before the main battle.
- Main building:
- Snippers: Bound to the lateral ledges. They are meant to harass the player and to make the stealth route more challenging.
- Mindless “angels”: They serve two purposes.
- The first one is to block the most direct route avoiding the player to rush forward.
- The second to be cannon fodder for the player to experience a moment of triumph if he blows up the small chappel the “angels” are guarding.
- Wandering heavies: They are meant to increase the sense of danger and unpredictability of this section of the level.
- Main group: The main antagonists, with the level boss that are placed next to one of the accesses to the exit route. They are bound to the last area to ensure the last fight is not watered down.
Environment storytelling

Entry building

Main building
- Green: Remaining ruins of ancient hindu temple
- Purple: Cult has taken over and is using as a drug manufacturing plant
- Red: Cultists fanatism shown in small chappel, prayer area and ceremonial sacrifices
- Building without ceiling also alludes to abandonment and ruin





