MICRO JAM 016

Planet-hopper

Game Jam info

  • Game Jam: Micro Jam 016: Space
  • Team: 5 people (2 programmers, 1 designer, 1 2D artist, 1 musician)
  • Time: 48h
  • Theme: Space + Resources are limited
  • Engine used: Godot
  • Jam results: 7th out of 91 projects

Game idea

In Planet-Hopper players embody space explorers who must go from one planet to the next, until they reach outer space to avoid getting blasted by a star going supernova.
Players will have to get fuel, avoid alien menaces and rescue survivors on each planet before using their spaceship to hop to the next planet.

My responsibilities

  • Project management: Coordination of a team of 5 people (in different time zones)
  • Game design: Development of core game concept, mechanics and design vision. Creation of GDD.
  • Level design: Design and implementation (in Godot) of all of the levels. Swapping place-holders for final assets.
  • Narrative design: Creation of the game’s narrative and characters backstories.

What got cut because of time

  • Implementation of “level selection” level in the style of Slay the Spire with a level randomizer
  • Further testing to avoid an overwhelming difficulty spike in the last levels

Level design

Level 5 of 25

Difficulty level 1, planet size 3, 1 satellite

Level 5 of 25

Level 9 of 25

Difficulty level 2, planet size 3, 3 satellites

Level 95 of 25

Level 21 of 25

Difficulty level 3, planet size 5, 5 satellite

Level 21 of 25

Level 24 of 25

Difficulty level 4, planet size 5, 4 satellites

Level 24 of 25

Play the game

You can play the game (within the browser) in itch.io

Credits

Programmers: Bogdan Travin (tg: @i_fatjun), Nikit Piskunov
Designer: Eneko Aramendía
2D Artist: Dariya Shangitbaeva (tg: @i_dartista)
Sound and music: Layla