ENEKO ARAMENDÍA

Level Designer
"It's all about the immersion and the awe of discovering fantastic spaces"

Custodio de la Cordura

GENRE: Simulation, strategy, management
TYPE: GameJAM (LevelUp Game JAM 2024)
THEME: Collective intelligence vs collective madness
ENGINE: Unreal Engine 5
TOOLS: AutoCAD, Photoshop, Blender, FL Studio
GROUP SIZE: 8 people
TIME TO COMPLETE: 6 days
ROLE: Game and level designer

Overview

Game idea

In Custodio de la Cordura, the player oversees a simulation housing humanity’s greatest minds, created to solve an existential crisis. But when the system starts to fail, the player must restore stability before the geniuses realize they’re trapped in a simulation—and lose their sanity. Using indirect control, the player manipulates the environment to contain anomalies and preserve the illusion of reality.

My roles

  • Project management: Coordination of a team of 8 people (in different time zones)
  • Game design: Development of core game concept, mechanics and design vision. Creation of GDD.
  • Level design: Design and implementation (in Unreal) of the game level. Swapping place-holders for final assets.
  • Narrative design: Creation of the game’s narrative and characters backstories.

What got cut because of time

  • 3 indirect actions and 1 direct action to distract npcs and lower their madness level.
  • Most of the npc animations
  • Further testing to make the difficulty curve more pleasant

Team

Programmers: José María Borrella, Daniel Franco, Manuel Ortiz
Design: Eneko Aramendía
3D modeling: Elías Tapia
3D animation: Àlex García
Sound and music: Carles Segura, Ivan Andrejevs