ENEKO ARAMENDÍA

Level Designer
"It's all about the immersion and the awe of discovering fantastic spaces"

Planet-Hopper

GENRE: 2D platformer
TYPE: GameJAM (Micro JAM 016)
THEME: Space + Resources are limited
ENGINE: Godot
TOOLS: AutoCAD, Photoshop, Aseprite, FL Studio
GROUP SIZE: 5 people
TIME TO COMPLETE: 48 hours
ROLE: Game and level designer

Overview

Game idea

In Planet-Hopper, players embody space explorers traveling from planet to planet across 15 progressively challenging levels, racing to reach outer space before a nearby star goes supernova. On each world, they must gather fuel, rescue survivors, and avoid alien threats before hopping to the next planet.

My roles

  • Project management: Coordination of a team of 5 people (in different time zones)
  • Game design: Development of core game concept, mechanics and design vision. Creation of GDD.
  • Level design: Design and implementation (in Godot) of all of the levels. Swapping place-holders for final assets.
  • Narrative design: Creation of the game’s narrative and characters backstories.

What got cut because of time

  • Implementation of “level selection” level in the style of Slay the Spire with a level randomizer
  • Further testing to avoid an overwhelming difficulty spike in the last levels
  • 10 extra planned levels

Team

Programmers: Bogdan Travin (tg: @i_fatjun), Nikit Piskunov
Designer: Eneko Aramendía
2D Artist: Dariya Shangitbaeva (tg: @i_dartista)
Sound and music: Layla