ENEKO ARAMENDÍA

Level Designer
"It's all about the immersion and the awe of discovering fantastic spaces"

Custodio de la Cordura

Overview

Game idea

In Custodio de la Cordura, the player oversees a simulation housing humanity’s greatest minds, created to solve an existential crisis. But when the system starts to fail, the player must restore stability before the geniuses realize they’re trapped in a simulation—and lose their sanity. Using indirect control, the player manipulates the environment to contain anomalies and preserve the illusion of reality.

My roles

  • Project management: Coordination of a team of 8 people (in different time zones)
  • Game design: Development of core game concept, mechanics and design vision. Creation of GDD.
  • Level design: Design and implementation (in Unreal) of the game level. Swapping place-holders for final assets.
  • Narrative design: Creation of the game’s narrative and characters backstories.

What got cut because of time

  • 3 indirect actions and 1 direct action to distract npcs and lower their madness level.
  • Most of the npc animations
  • Further testing to make the difficulty curve more pleasant

Team

Programmers: José María Borrella, Daniel Franco, Manuel Ortiz
Design: Eneko Aramendía
3D modeling: Elías Tapia
3D animation: Àlex García
Sound and music: Carles Segura, Ivan Andrejevs