Custodio de la Cordura
- Genre: Simulation, Strategy, Management
- Type: GameJAM (LevelUp Game Jam 2024)
- Theme: Collective intelligence vs collective madness
- Engine: Unreal Engine 5
- Tools: AutoCAD, Photoshop, Blender, FL Studio
- Group size # 8 people
- Time to complete # 6 days
- Role: Game and level designer
Overview
Game idea
In Custodio de la Cordura, the player oversees a simulation housing humanity’s greatest minds, created to solve an existential crisis. But when the system starts to fail, the player must restore stability before the geniuses realize they’re trapped in a simulation—and lose their sanity. Using indirect control, the player manipulates the environment to contain anomalies and preserve the illusion of reality.
My roles
- Project management: Coordination of a team of 8 people (in different time zones)
- Game design: Development of core game concept, mechanics and design vision. Creation of GDD.
- Level design: Design and implementation (in Unreal) of the game level. Swapping place-holders for final assets.
- Narrative design: Creation of the game’s narrative and characters backstories.
What got cut because of time
- 3 indirect actions and 1 direct action to distract npcs and lower their madness level.
- Most of the npc animations
- Further testing to make the difficulty curve more pleasant
Team
Programmers: José María Borrella, Daniel Franco, Manuel Ortiz
Design: Eneko Aramendía
3D modeling: Elías Tapia
3D animation: Àlex García
Sound and music: Carles Segura, Ivan Andrejevs



