LEVELUP GAME JAM 2024

CUSTODIO DE LA CORDURA

Game Jam info

  • Game Jam: LevelUp Game Jam 2024
  • Team: 8 people (3 programmers, 1 designer, 2 musicians, 1 3D modeler, 1 3D animator)
  • Time: 6 days
  • Theme: Collective intelligence vs collective madness
  • Engine used: Unreal engine 5

Game idea

In Custodio de la Cordura the player controls a simulation where great minds of humanity are placed to solve an existential crisis. These simulations sometimes fail and must be corrected before the characters within discover the true nature of their environment and go mad. Using indirect tactics maintains the stability of the simulations and prevents the characters from go mad by knowing they live in a simulation.

My responsibilities

  • Project management: Coordination of a team of 8 people (in different time zones)
  • Game design: Development of core game concept, mechanics and design vision. Creation of GDD.
  • Level design: Design and implementation (in Unreal) of the game level. Swapping place-holders for final assets.
  • Narrative design: Creation of the game’s narrative and characters backstories.

What got cut because of time

  • 3 indirect actions and 1 direct action to distract npcs and lower their madness level.
  • Most of the npc animations
  • Further testing to make the difficulty curve more pleasant

Level design

Simulation bunket

Here npcs have their "normal" life and glitches appear

Greybox

Level with final assets and vhs postprocessing

Play the game

You can play the game (donwloading the file) in itch.io

Credits

Programmers: José María Borrella, Daniel Franco, Manuel Ortiz
Design: Eneko Aramendía
3D modeling: Elías Tapia
3D animation: Àlex García
Sound and music: Carles Segura, Ivan Andrejevs