In Planet-Hopper players embody space explorers who must go from one planet to the next, until they reach outer space to avoid getting blasted by a star going supernova. Players will have to get fuel, avoid alien menaces and rescue survivors on each planet before using their spaceship to hop to the next planet.
My responsibilities
Project management: Coordination of a team of 5 people (in different time zones)
Game design: Development of core game concept, mechanics and design vision. Creation of GDD.
Level design: Design and implementation (in Godot) of all of the levels. Swapping place-holders for final assets.
Narrative design: Creation of the game’s narrative and characters backstories.
What got cut because of time
Implementation of “level selection” level in the style of Slay the Spire with a level randomizer
Further testing to avoid an overwhelming difficulty spike in the last levels
Level design
Level 5 of 25
Difficulty level 1, planet size 3, 1 satellite
Level 5 of 25
Level 9 of 25
Difficulty level 2, planet size 3, 3 satellites
Level 95 of 25
Level 21 of 25
Difficulty level 3, planet size 5, 5 satellite
Level 21 of 25
Level 24 of 25
Difficulty level 4, planet size 5, 4 satellites
Level 24 of 25
Play the game
You can play the game (within the browser) in itch.io